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Old 12-19-07, 04:07 PM   #16
Samwolf
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Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Samwolf
Quote:
Originally Posted by Kpt. Lehmann
Guys, if the mods you are using include any .dat files... especially the 'scene.dat' file... you are breaking a few features including the moon reflection on the water.

What I recommend doing... if you know how, is to extract the .tga's from the prospective mod and re-pack them into the GWX scene.dat file so you don't break intended effects.

Also of note, when Marhkimov and I worked on the atmospheric mods a long time ago, we made two versions... 'light' and 'dark' respectively in an attempt to address different user monitor needs.

Support for the 'dark' versions was dropped by the Grey Wolves project roughly a year ago with the release of GWX 1.0. As most complaints regarding the SH3 sky were in reference to being too dark... we have the 'light' versions as default.

Hope this helps.
I did not replace the GWX2 scene.dat file. I am only using the envcolors and skycolors files from Marhkimov's mod. I'll check for the moon reflection next time I load up my patrol but I don't remember it missing.
Cool. I believe the .env files are safe enough.

@JCWolf: No sky colors were changed between GWX version 1.03 and 2.0.
Moon reflection is still there, nights are a little brighter and the polygons on the horizen are gone.

This is the only fix for my Nvidea card that corrected the 16KM mod for me.:p
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