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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Aug 2007
Posts: 205
Downloads: 7
Uploads: 0
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I've been playing GWX 1.03 since September and I'm up to December of '42 with much yet to learn. I'm seeing more far-ranging aircraft forcing me to dive regularly and convoy escorts seem to make a bee-line toward me from the edge of visibility (16km option) even at night. If 2.0 is any tougher, looks like anything after mid-1942 is likely to be a wash for me. As it is, I spend most of my time in a defensive posture, running silent and trying to evade springing leaks. Finding a lone straggler is my biggest hope. There appears to be a rapidly diminishing chance of even getting within torpedo range of the merchants. I'm not the sharpest knife in the drawer, I know, but am I looking at a quantum increase in difficulty with 2.0 over what I'm already having with 1.03?
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Spectre |
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