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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#14 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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- Ducimus Flavored to taste mod (esp. the basic.cfg file) is hot on my list too. Compared the two basic.cfg files and I'm not sure whether using Ducimus 1.03 file will cause damage. It'll work and give you a fully equipped boat every time you change, which is the most important thing for me, but I don't know what the GWX team changed from 1.03 to 2.0. Much of the eye candy textures in the mod can be included without causing damage BTW.
- Poor Sailors favorite Dials Mod would be next. I'm currently using it since it more or less "only" changes the dials.cfg and menu_1024.cfg files. I believe I got enough experience with those to say for certain, that no GWX feature is really broken there. The mod changes the whole GUI anyway and includes the GWX 2.0 slideout compass as well as the add on charts in the top left corner and the stop watch. - RB is already working on the effects mod. I must say I currently use the new GWX effects mod, but I prefer RB's despite the huge number of flying corpses ![]() - DD's open hatch mod is something I'm missing too and to my horror I hadn't yet noticed you put in the periscope housing ... ![]() - Then there's Sergbuto's wolfpack mod which I would like to use again - And I'm still waiting for an answer to my question in another thread concerning the AI subs ability to shoot the deck gun and being scripted as running submerged. As far as I remember that was both possible in GWX 1.03. |
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