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Old 12-04-07, 10:48 PM   #1
Peto
Ace of the Deep
 
Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
Default [REQ]Yeoman Mod

1st--the reason behind this request: After a week of long hours training (ie testing mods) the Porpoise put to sea for a real war patrol. 1 ship was sunk in 4 weeks. Now, down to our last 4 torpedos (all forward) a Large tanker hove into view with a Minekaze escorting. The approach was flawless!!! Everything checked out perfect! There was no way these shots could miss !

Well--after all 4 torps had run under the target without exploding, the Porpoise cleverly side-stepped the escort, went to 200 feet and set a silent-running course for Perth. LCom Charlie Chum was not in a mood to be trifled with . All was well and the range from the menacing Minekaze was opening, "Shhhh! Quiet boys!" It was at that moment that he did.

The yeoman stepped up to the 7MC and piped the watch change. The next thing the pensive Porpoise crew hears is, PING . It took us another hour to get away.

So: The next time I'm silent running and the yeoman decides to play his pipes, I want to have 2 options:

1. I can fire him out of a torpedo tube or
2. The only time we hear his pipes is when he passes gas.

Alas, I fear this mod is beyond my limited understanding of the game mechanics. I can only hope that there is a modder here who hears my boon and answers my plea.

__________________
If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2.
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