Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by Wolfehunter
I'll give you the bad news first.
I found some odd issues you might want to see.
http://i240.photobucket.com/albums/f...ter/Error3.jpg
Too much blood if that what it is suppose to be?
nope, it's a TGA problem - specifically the Alpha channel. I have made a new TGA for this and will be included in next update. It's not supposed to be blood, it's supposed to be the reflection of the flares on the water (gives me an idea though of something to make...:hmm: ). The more flares in the sky the more pronounced this bug.
http://i240.photobucket.com/albums/f...er/Errors2.jpg
X marks the spot or its a field goal?
this is a known bug that was in the included txt file. In order to get the smoke to react to the induced wind of the ship's movement I had to remove a certain controller. This certain controller was responsible for the smoke that always went straight up no matter what. I see this as a valid compromise.
http://i240.photobucket.com/albums/f...er/Errors1.jpg
The aft end of the bobbing boat hopped its way and set and intercept coarse to attack me. I collided and died. Trust me I was using the XXI and it was faster than me under water. I don't get it?:hmm:
now that's something I have no control of. That's an issue with the ship itself.
It was the weirdest thing I ever seen. I though nothing of it at first when I hit the ship with FAT torpedos, but when it was hunting for me... Well I was shocked. Then dead.
Well it was fun  The deptcharges was very nice sound effects. Some of my crew had an accident.
Other than that Racerboy Its a great mod. 
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see above in yellow
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I don't know why the aft end bobbed its way across the ocean but it did. Hmmm I wonder what would do that. It was the imperial frieghter. I have to find that modder. Now if you could attach blood spot around the bodies in the water. hehehe that would make it interesting. Just not so big!