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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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GWX Project Director
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Message From Privateer:
I have had the pleasure of examining every ship in the upcoming GWX release. It is because of this exhaustive examination that I write this for all ship builders. Current and future. This is intended to be informative, not critical. I am constantly amazed at the time, thought, and talent, each and every builder puts into thier units. There is, however, one major area that is missed on nearly every ship I have looked at. Reflections. It takes less time to correct reflections then to build or adjust a single part for a new unit. Look at nearly any ship in SH3 with an eye on the reflections and you will see what I mean. Some of the problems start from stock ships that have the WaterReflection for the masts and other parts set at 00 instead of 01. (00 = off 01 = on) Some parts have no reflections what so ever. Look at the larger Warships and notice how many major parts just do not reflect. Adding the WaterReflection controller to that part will make them appear. The main problem is not importing a reflection object at all. You end up with a reflection that is totally different from the ship casting the reflection. Should anyone have any questions or need help, simply post here. I'm aways willing to help. Regards, Privateer Bigboywooly Ref DivingDuck Kpt.Lehmann Some examples: (We are not trying to pick on anyone... please don't take it personally.) Bad reflections: ![]() ![]() Examples following correction: ![]() ![]() Last edited by Kpt. Lehmann; 10-11-07 at 01:12 PM. |
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