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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Commodore
![]() Join Date: May 2006
Location: That lil island above france
Posts: 601
Downloads: 0
Uploads: 0
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It seems they did a completely half assed job with the DX9 version. DX9 could have easily done all the effects that were in the DX10 version but for some reason they were all left out
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