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Old 09-04-07, 12:22 AM   #1
Reverie
Planesman
 
Join Date: Feb 2007
Posts: 195
Downloads: 51
Uploads: 0
Help needed weather or no.


I am needing help from the Community in resolving a program / Mod display discrepancy.

Recently unpacking a Mod called "New GWX Sea v1.2" from one of the disks sent by those
who are my beneficence, I was eagerly awaiting more impressive embellishment to the world
of the u-boat commander.

I am using a patched SH3 with an up-to-date GWX overlay. With the Generic Mod Enabler I
am loading the following:

GWX – Captain America’s Officer Icons
GWX – Integrated Orders
GWX – No Medals on Crew
GWX – Reduced Positive Buoyancy
GWX – Stay Alert _crew fix_v1c
GWX – Main movie – ‘Das Boot’
DD_VisibleMines_V1.0
TypeVII_Open_Hatch
Peri_Correct
TypeVII_Open_Hatch_HiRes

So at the bottom of the list, and with no file conflicts, goes New GWX Sea v1.2.
I start the simulation with SH3Commander Release 2.7 which was suitably "rolled back" before any changes by me, bringing in all the files without reservation, and lastly SH3Weather intervenes with its meteorological options.

Expressly purchased for SH3, I run with a 3.06GHz Pentium 4, 1.00 GB RAM, video card is NVIDIA GeForce 7300 GT (driver version 6.14.10.9371), and Windows XP Professional.

I am currently working a mid 1941 career in a VIIB, conveniently prior to starting my second patrol from St. Nazaire. After upgrading the hydrophones and batteries from the Office, I set out to keep an appointment with AK.

Shifting the View Topside, the water looks inviting, but with calm, clear skies there is nothing distinguishing about it. So I Fatal the program with the intent of upping the ante. SH3Weather’s meteorological options come in handy here.

By declaring weather conditions before the simulation starts I put the New GWX Sea v1.2 through its paces. By choosing a little wind, one can hear and almost feel a warm mistral as the boat leaves the bunker. The water begins to display character. By choosing overcast conditions, looking out from the bridge reveals a green hue of an approaching storm front. The water is sullen and foreboding. As the lightning has begun striking frequently, I accept the conditions and will let the simulation play out the change without my further intervention.

Moving below deck, the shifting and swaying sight of the crew draws my sympathy as we are all cantillated by the engines’ roar, cranked up at the file source by me to approach that cyclonic realism. Even in the din, the thunder can be heard through the hull, a sound that unfailingly heralds rain. So up I go to witness the final expression of the New Sea, only to receive a shock worse than being struck by lightning.

The rain is tainted yellow! It’s golden! The NVIDIA Software has an option to adjust the video parameters to suit specific programs, SH3 being one of them. I select this and I know that everything display-wise is as it should be. In fact the simulation runs without a hitch. But instead of experiencing the fury of a tempest, I’m left with the impression of some humongous Valkyrie astraddle the boat and emptying her bladder!

but not some unshaved, dumpy bimbo with pitted skin; a well-toned, smooth, firmly plump nubile, a sultry timbre to her soft moans that keep time with the beginning gyrations of her pelvis, the perspiration of her ecstasy forming on her round body, the moment of her rapture signaled by her vacant stare, her glazed eyes half closed, the tip of her moist tongue barely visible between her parted lips




uh




Anyway, I remember in BASIC that altering numeric values in the appropriate part of a given code changes displayed colors. Is this something that can be manipulated in this New Sea, or might already be done and available for download, or does this join a long list of unused and unusable Mods ?

Thank you for all the support I continue to receive from Our Subsim Community.
Reverie
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