![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Planesman
![]() Join Date: Oct 2006
Posts: 195
Downloads: 0
Uploads: 0
|
![]()
The most common things destroyed seem to be Periscope, Diesel and electric engines. But this game models tons of subsystems- many of which seem interdependent on each other (radio isn't much use if the antenna is blown off).
Does the game model the loss of subsystems correctly? Some things I wouldn't want destroyed- Main Pump: Since damage is usually accompanied by flooding, I don't know how you would take care of it if the pump was out of commission. Dive Plane transmission: Having it jammed at a downward angle would suck pretty badly. TDC: I can just imagine this getting knocked out before seeing ships. I wonder if it affects solutions when TDC is on 'auto' mode in the difficulty settings :hmm: An interesting oversight in this game: There is no 'fuel bunker' subsystem. I'm pretty sure in SH3 you could lose fuel (generally half of it at a time going bye-bye ![]() Whats the most banged up your sub has been and still returned to port? I remember a SH3 post with some people that had 3% hull integrity. Also, are there any mods that give more in-depth data about the status of the systems on your boat? |
![]() |
![]() |
|
|