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#28 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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cc.
BTW, is it possible to add a new torpedo or would I have to sacrifice an old one? I think we desperately need a mine torpedo. In the PTO, the US torps were awful, and they were also in short supply. So the boats were not sinking ships fast enough for the admirals, and at the same time the skippers would be chewed out for wasting fish! Many of the minelaying (torpedo tube launched mines) missions were simply because they had plenty of mines, but not enough fish. What I really want to do is to make a torpedo that acts like a mine. Set depth, and maybe it swims out at 0.01 knots. Arming distance just far enough that a sub moving away from firing point at 1 knot is safe. At that slow speed, it's effectively stationary. Depth setting is obviously what we have in TDC. I know ships would have to be in visual range to detonate them, but that's fine, in RL subs only got credit for mine sinkings that were confirmed, pretty rare til after the war records could be looked at. Then I'd add a renown price for mk10 and mk14 fish, and have mines be free. If you can't afford mines, the rule would be to mine the nearest harbor to the patrol zone ![]() tater |
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