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Old 07-26-07, 11:57 AM   #1
Xypher
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Join Date: Apr 2007
Posts: 29
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Default [REQ] Crew mods, details inside.

allright there are a few issues i have with the venilla crew of Silent Hunter 4.

the first is the Exp tables, it seems purely time baised and no matter how well you preform one patrol to another your crew always gains the same base line of exp relitive to time.

i would like to see some kind of exp bump for sinking any assortment of vessels and shot down air planes if thats even possable.

My second request has to do with the starting crew builds, they just seem so... thrown togeather. i dont know how my highest ranking officer's specialization can be watch when he has the first command position. that just dosent seem logical at all.

what i was thinking for this was a change in the state the crew starts. a good example (exactly what i am looking for) is a total green crew, they all have the right specializations in the right sections of the sub but they are all the lowest rank.

realisim wise its a little bit of a streatch, but i like the idea of slowly building up my crew from scratch.

im sure some people out there have to be feeling the same way about this. anyone is welcome to add thier own two cents to this idea. maybe something could be hammered out eventaully.
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