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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 | |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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![]() Quote:
I always use the compass tool to draw a 50 nm circle around the star and stay within it until "mission complete". Anyhow, I started to make the trip and about 50 nm short of my circle intercepted a juicy convoy. I sent in a contact report and imediately received a new set of orders to "inflict damage on escorts to make follow-up attacks easier." They were orders with an "incomplete" next to them, so I didn't have a choice if I wanted to complete the patrol. I used all 4 remaining torpedoes to sink the 3 escorts and had to watch as the merchants sailed away over the horizon. Several of them were armed, so popping up and blasting with the deck-gun wasn't an option. When it was clear I surfaced and sent in a status report and got a "complete" against the order to engage escorts, but "Patrol East China Sea and engage enemy shipping" was still incomplete. I finally crossed into the circle ( 50 nm patrol area around the star ) with no torpedoes. I sailed around for about two and a half days, doing nothing. Everything that came my way was either armed, or escorted by warships. Suddenly the star turned to grey and I could set sail for home ( Pearl ). So, I think that somewhere in the game it recognises that it's pointless to have unarmed boats out there and gives you a "complete" even though you may not have sunk the required amount of tonnage. This game so rocks! ![]() |
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