SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-18-07, 04:55 PM   #21
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by Jace11
Ok, maybe I'll give 1.3 another chance. I have been heavily modding the sim.cfg, but it should have made them better not worse..
Don't forget the ai_sensor.dat. By default all JP active sonar (excepting Q sonar equivlant) has a very shallow max elevation. 100 on all. What this means, is its incredibly easy to get under the beam, and due to the projection of the beam, it wont be at its deepest point until its at its maximum range. Which kind of sucks because when the escort is looking for you, you won't be in that deepest portion of the beam most of the time, you'll be under it. This is why they can get a ping from a ways off, but once they get closer, the pinging stops.

Increase the max elevation by a large amount, and you'll get more pinging, but i beleive the problem then becomes making the AI escapable.
Ducimus is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:41 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.