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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Jul 2007
Posts: 89
Downloads: 154
Uploads: 0
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While I was sent to hunt around Honshu I noticed that the tactic of almost litterally sitting on the bottom (I was just barely on the seafloor which was about 160' below the surface) did not fool the enemy sonar. Their pinging should not be able to distiguish me from the floor as well as todays sonar can. Also, I was in place and waiting for a convoy to leave Yokohama bay hours before it would do so. My plan was to sit on the bottom of the sea and wait for the lead escorts to pass bye and then take out the convoy fast. The problem started when the 1st escort found me even though I was in silent mode, dead in the water, and should have been indistiguishable from the seafloor.
My questions are as follows. 1: Is this a bug or an inherent problem in the way the sonar mechanics are designed in silent hunter? And 2: If it is an inherent problem is there a workaround or mod that might be able to fix it? Then the possible request is this. If there is a way to fix this, would someone be willing to take on this task? I am new to SH series and am not really one that can make mods that well at all. I am just getting the hang of editing the ini files (not really but faking it well enough so far). Sorry for this but I thought it might be worth a try. Thanks, ~F~ P.S. My 1st sub sim was a DOS game called 688 attack sub. I was surprised to find that this tactic worked as it should in that one but not this one. I am not meaning to complain, just stating that I was surprised. I think the makers of this game have done a nice job as far as I can tell as of yet. YEH, I am a swabbie now!!! @Moderators Since this is the 1st time I have started a thread I am not sure if I did this wrong or not. Let me know of any problems or changes and I will take them to heart. |
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