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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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![]() Quote:
I think you're right....if they give the gamer a framework, an engine, basically to work around, there are some very talented modders out there who can pick up the ball and run with it. Greater customization on the player end allows for each segment of the player base to get what they're looking for out of the game, such as the rivet counting realism nuts like myself to the casual "sail around and shoot up some stuff" gang. Greater player satisfaction equals more sales. But, like you said, if only the software companies would see it that way. Maybe they're afraid of someone taking what they did and creating their own game and competition in the market?
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