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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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Whenever I start a patrol I can usually get 512X (and sometimes 1024X) time compression without any "choppiness" or hang ups. As the patrol progresses, however, my ability to use time compression AND have smoothness diminishes until, on some patrols, I can barely get 2X on the final run back to homebase? Any idea why this happens...or how to alleviate it?
Vic |
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