07-06-07, 05:46 PM
|
#19
|
Gunner 
Join Date: May 2007
Posts: 98
Downloads: 6
Uploads: 0
|
I do not see a sub carrying AP rounds, I cannot find anything it however, only HE and star shell. AP involves shooting at armored targets, not a wise choice.
Quote:
Originally Posted by tater
Yeah, that is certainly a way to go about it. For a while the simple solution for me was to let my crew man the gun. Honestly, that might be the best solution.
FWIW, in playing with kv29's mod, I have my reload time set to 8 seconds. The stability of the sub is very sensitive to a few cfg changes, so once someone gets them to behave in storms the way they should, it will be interesting to see lighter seas combined with destabilized guns (even if I'm forced to always load a 4" gun so my gun is realistic).
From my experiments so far, I really think that a "spec accurate" ROF is approachable in a game modded like kv29's mod since aiming mitigates the super effectiveness of the guns.
BTW, from my reading it sounds like wooden boats (sampans, luggers, sea trucks, etc) could be surprisingly resistant. Makes sense, AP would tend to over penetrate. I'm not sure about the fusing on APHE, but it could easily fuse after exiting the other side of a wooden target if it was designed for the penetration of splinter shielding, etc.
tater
|
|
|
|