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Old 06-26-07, 08:22 AM   #16
switch.dota
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Join Date: May 2007
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Regarding refitting: it seems Refit only replenishes torpedo RESERVES, not the torpedoes in the tubes. So if you coem to a port/tender with empty tubes, make sure you reaload your tubes after the first refit then refit again to have a full torp load.

I've also some across a problem where I had my bow tubes ready for an attack (all 6 of them open). The problem was that I noticed a DD just 500m off the port bow. Emergency back from a standstill allowed me to move literally just outside his DC lethal radius. The DCs went off just a few meters away from my sub, yet I took no damage whatsoever (nothing reported, not even hull damaged), however I was unable to fire my torpedoes anymore! Whenever I tried firing a torp (from the 6 bow tubes -- stern tubes were working as that DD found out) I got a "Cannot launch torpoedo due to damage, sir!" or similar message. The fix for that was manually removing each torpedo from it's tube. I didn't loose the 'damaged' torpedos, I just had to re-reload them.

@Elder-Pirate: you might try looking for the SH IV damage report utility. It's a small 3rd party topol that analyses saved games and accurately reports all kinds of damage (temporary and permanent alike) you sub has taken. Also has a gauge of how deep you can go without crushing. Try using that tool to check for any permanent unreported damage to tube 7.

EDIT: Here it is: SirHendrik's Damage-Analyzer II v2.0 Beta (Updated May 26)
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