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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
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As it is now, merchant gunners cant hit a damn thing beyond 1000 meters, which I suspect is not very realistic. I know they are not supposed to man the guns as good as hard trained navy sailors, but I believe they should be able to score at longer ranges provided they have a better and more stable firing platform than subs.
Does anyone know what files are involved to tweak that? |
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