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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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1) Playing on the Allied side
2) The challenge of the shallow Pacific 3) The variety of missions 4) The challenge of the "S" Boats 5) Being able to act like the Captain where the crew is concerned, and not the Cruise Director. 6) The damage model 7) The weather model 8) The incredible variety in Op-For AI 9) The most accurate representation of a TDC in Sub-Sim history. 10) The Challenge of doing all of the attack set-up personally. 11) SAMPANS! 12) The way if you take tooooooo long deck Gunning a merchant you are gonna have company, and you won't like it. 13) The way that the problems with torpedos, radar, and the TDC accurately reflect what actually happened, Whether this was intentional of not, it kicks this game into high gear for me. 14) The unpredictability of all of the AI... just like real life. Sometime the planes attack, sometimes they don't. Sometimes the Merchants see me and run, sometimes they don't. Just like it was in real life. 15) Working thermal layers. 16) Lifeboats and survivors. 17) REALLY HARD Recon missions. It's all about the challenge, boys. If it was easy we could get FPS players to do it! 18) Ports with traffic galore. 19) Your crew gets better with time and practice... just like youknowwhat. 20) Refit ports and Sub Tenders. 21) The Graphics are awesome...best yet. 22) Crews on the decks of the Op-For. 23) Friendly ships that I can practice tracking and set-up on while I am on patrol. 24) The variety of Comms from HQ. They give you a sense of being there in an actual war, and some of them are hilarious. 25) The interactivity with HQ. No more "Be More Aggresive" I will add more later. JCC |
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