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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: May 2007
Posts: 58
Downloads: 0
Uploads: 0
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![]() ![]() Looks sort of interesting but My Gar is missing something.... I was trying to make is a seperate sub, independant of Tambor. Gave it it's own textures in it's Gar folder and the TNormal and TLowRes folders. This never happened to any ship or sub I modded before. I'm puzzeled! [Texture 1] TextureName=data/Submarine/NSS_Gar/NSS_Gar_T01.tga LightmapTextureName=data/Submarine/NSS_Gar/NSS_Gar_O01.tga StartDate=19410301 EndDate=19430515 Frequency=1 a normal block in Roster\amer\sea\SSGAR.cfg looks good to me [Unit] ClassName=SSGar 3DModelFileName=data/Submarine/NSS_Gar/NSS_Gar HumanPlayable=YES Interior=data/Interior/NSS_Gato/NSS_Gato UnitType=200 MaxSpeed=20.4 MaxSpeedSubmerged=8.75 Length=93.57 Width=8.23 RenownAwarded=130 Still using the Gato interior in SH4\Data\Submarine\NSS_Gar\NSS_Gar.cfg All the files in this folder are similar to the other subs... [Equipment 1] NodeName=Z01 LinkName=data/objects/Conning_Gar_01 StartDate=19380101 EndDate=19420631 [Equipment 2] NodeName=Z01 LinkName=data/objects/Conning_Gar_02 StartDate=19420701 EndDate=19430515 [Equipment 3] NodeName=Z01 LinkName=data/objects/Conning_Gar_03 StartDate=19430516 EndDate=19451231 NSS_Gar.eqp I'm not too sure about these "LinkName=" lines. I tried with Conning_Tambor_ at first then tried it this way but still no conning tower! NSS_GarTower_O01.dds, NSS_GarTower_T01.dds...ect, ect, exhist in TNormal and LowRes... TextureName=data/Submarine/NSS_Gar/NSS_Gar_T01.tga LightmapTextureName=data/Submarine/NSS_Gar/NSS_Gar_O01.tga A few lines I changed in NSS_Gar.upc Seems when I made it it's own texturable self I recieved a nice stream-lined version. SOoooo, has anyone seen my conning tower? It would be nice to find out where it went! BlightLightning |
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