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Old 06-06-07, 07:47 AM   #25
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Quote:
Originally Posted by leovampire
What this is showing is the differnt interiors behind the holes if ALL of the 2D interiors are added instead of just the couple of ones thrown in since the patches for the game.
Can you make more interior looks ?



Quote:
Originally Posted by leovampire
And the secondary underwater explosions you get as the ship sinks more and more once the crash depths are set deeper. The second under water explosion was at or around 100m the first pic was around 200m. Also one of the photos shows the dc bubble effect from using it as an effect for fuel and oil in engine rooms and fuel bunkers and those bubbles float up to the surface in a long trail from the ship up.
Interesting adds... the default crash depth is 300m, but i seen, the sinking ships reach it so quickly, then the secondary explosion finish, the game kills the modellation of the unit at that depth.

Did you tryied the new underwater explosion sound from Incognito i added in the last version... it has a some kind of reververation effect, but is is audiuble only from inside the sub, into the control room, or conning tower only.... secondary explosion pick up this sound.


Quote:
Originally Posted by leovampire
Somthing you may want to add for effects in your Zones file Redwine.

If you want the config files for the ships with the 2d interiors let me know.
Off course... will be interesting to have many different interior looks trough the holes.


Quote:
Originally Posted by leovampire
BTW this is a mogami with working FM1 planes they exploaded off the deck shortly after flipping it happend so fast I didn't get a pic.
I note in some of the carriers, the secondary explosion was in chain, and the planes explodes one by one... so nice, but not happen every time, or in every ship...

Last edited by Redwine; 06-06-07 at 03:05 PM.
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