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Old 05-31-07, 09:57 AM   #1
tater
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Join Date: Mar 2007
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Default Are all random elements determined at the start of a patrol?

<EDITED> People seem to have many "all or nothing" issues with stuff that should be random in game on a case by case basis. Could every random event determined by a "die roll" made at the beginning of a patrol. Anyone (a dev?) know if this is true?

There is a mod to make the US Mk14 torpedo less reliable than it is in the stock game. The problem is that it seems like the random elements of this might be globally true for all mk14s for the entire patrol.

For example: The gyro angle error rate for the torpedo is set to 5%. You'd expect that a single sub might have 1 such error on average per patrol given a load of 24 torpedos. Some are suggesting that they get every torpedo with such an error. That would imply that the gyro angle failure "roll of the dice" happened at the beginning of the patrol and then applies to every torpedo instead of rolling the dice every SHOT to see if that torpedo will fail.

Which is it?

If this was true, the same would be true of damage, etc. Ie: the random seed is used to create the explosion force for all torpedos for that patrol at the beginning, not a case by case basis. Some patrols you'd sink ships in 1 shot, others every single torp would be at the minimum end of the random range.

That would be really crappy, frankly. If your first hit did little damage, might as well go home and start a new patrol.

Last edited by tater; 05-31-07 at 11:08 AM.
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