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Old 05-30-07, 09:45 AM   #1
SteamWake
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Join Date: Mar 2005
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Default Maybe its just me but...

I keep reading these storys about having sunk destroyers and aircraft carriers with a few torpedoes while the DD's ran around like chickens with their head cut off. Basically how the damage models are bad and the AI even worse.

I had read these storys and had a save game where I was stalking a very large convoy. I decided to give it a rip and be much more aggressive than I would normally be.

I worked my way into position submerged towards the center of the group where I figured the high value targets would be. We then slowed and came to periscope depth. We set as many presets on the torpedos depth speed etc as we could. I knew we would have to be quick .. or dead.

We reached PD and quickly scanned to asses the situation... My god that DD is close ! There ! There she is ! An aircraft carrier. Quickly work up a solution flood tube 1 Fire !, Flood tube two... pick my spot and Fire !....

About this time the pinging started... Dident take them long to find us did it !

Move it men ! Tube 3 ! Fire !, Tube 4 ! Fire !....

Crash dive ! Rudder hard to port (ping, ping, ping) Kaboom ! Torpedo impact ! Sploosh, Sploosh the DC's hit the water. Dive officer take her down .. deep.. fast !

Kaboom Torpedo impact ! Wham boom shudder "Were taking damage sir ! " "Critical flooding sir !"

To make a long story short (too late) All four torpedoes hit the ship spread along the length of her hull at good depths. The carrier steamed along as if she had been hit by a flea no apparent damage. I checked with outside view.

We on the other hand could not keep up with the flooding great efforts by the crew and damage repair were not enough and we slipped into the darkness never to be heard from again.

To sum it up

Me : 4 Good solid hits on the Carrier..... no apparent damage

Them : One kill on first pass with DC's

Running 1.2 with green button, bearing tool, and "realistic battery" mods. So the AI and damage models are 'stock'
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