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Old 05-24-07, 06:52 AM   #14
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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Ok...hitting that wall here.
Where do I get this info?
In MAX, or in the HEXEDITOR checking the .obj or from the .DAT ?

Quote:
01 00 00 00 65 00 00 00.....data block type 1/101
DD 74 25 DF CB 14 B4 76....IDs node

0E 00 00 00......................number of object´s vertices (14)
.....168 bytes of vertex data, 12 bytes per vertex (4x, 4y, 4z)
0C 00 00 00......................number of object´s triangles (12)
.....156 bytes of triangle data, 13 bytes per triangle
19 00 00 00......................number of texture coords (25)
.....200 bytes for texture coords, 8bytes per coord
54 4D 41 50.....................TMAP
.....01.............................number of TMAPs
.....02.............................type of TMAP
..........72 bytes of TMAP data
Thanks!

Quote:
Originally Posted by GuillermoZS
Hi man! The ONLY way you have to do this at the present moment is delete the Normal and Occlusion texture files of the object you are modifying. There is no other way right now, since Pack3D messes all TMAP info and it´s not possible to correct it manually (at least no one could be able to do it as far as I know). So, try deleting those maps...

Cheers!
Ok the hat that I am trying to import has 2 texture files
sapca_od01.dds (being the graphics/color map) and sapca_mn01.tga (being the Occlusion map)
Do you mean delete both? or only the Occlusion map? Do you mean simply not to load it or delete it using HEX?
You said "both" but where do i get the color from then DOH! As you see i am only starting this stuff so forgive me if its n00b questions here.
Cheers!
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