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Old 05-22-07, 10:52 AM   #9
Keelbuster
Ace of the Deep
 
Join Date: Oct 2005
Location: BA 72
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Quote:
Originally Posted by elanaiba
I have something on my chest and wanted to open a civil discussion about it:

One of the issues posted all over the place about SH4 is the chronometer that doesn't calculate the target ships speed, while the manual says it should. True.

But that element is part of the hardcore sub gaming - the 100% manual crowd stuff. The manual targeting bit.

The manual targeting method of sh3 implied you got the speed of the target - with some error - by just pressing a button on the watch. There was no actual gameplay for the player there. No skill.

So why do you guys want it back? Are you actually using "manual targeting", doing the job that most captains did, or not? There is a checkbox that gets you auto targeting... but when you're manual, you do the work.

Hard? Yeah! But its an option...

Dan

P.S. You know the Position Keeper can be used to see whether you got the right speed for the target or not.
Heh...arg. Well, first of all, it's a planned, advertised feature, so it should work. Period. But otherwise, as a hardcore man targetter, I need all the data I can get. All of my estimates are noisy (3.15 rule, pacing, chronometer, guessing based on identity). I take a little bit of information from all of them to provide the best estimate. This is where the most skill comes in. There is also skill involved in judging AoB, which is an important aspect of chronometer based speed estimates. My suggestion is to play some SH3 with man targetting, no WO or WE assistance, and no external cam. Go ahead and piece together a firing solution. You need every measure you can get, and the uncertainty is what makes it fun.
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