![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Swabbie
![]() Join Date: May 2007
Posts: 7
Downloads: 0
Uploads: 0
|
![]()
I will start by saying Hi since this is my first post on this forums. Just got my hands on Dangerous Waters a couple of days ago. I am not entirely new to submarine simulations. I have played 688(I) and SubCommand quite a lot, and therefore I can say I have quite a good understanding of how the 3 nukes operate in-game.
The new platforms on the other hand are completely different matter. I have made a few attempts to play with them and they all ended in disasters(FFG destroyed with an ASM by a surface ship I was unable to detect, let alone engage on my own, with the helicopter I broke the sonar cable in the first 2 minutes, detected a sub eventualy but didn't manage to get a single torpedo go the way I wanted). So I guess it is time I did some serious reading and practice(test missions to see how each of the new platform handles surface/underwater/air combat). What I am asking is: which is the best order to start learnig them?(from the simplest to the most complex, I assume Kilo goes first since is the closest to what I know, but I have no idea about P-3/SH-60/FFG). |
![]() |
![]() |
|
|