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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 | |
GWX Project Director
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![]() Quote:
After pouring a little more power into my PC... the difference is wonderful when "synchronize" was enabled within SH3. Prior to that... and having gone back and forth between the two: Not enabled= lots of little graphic tearing. Quite playable all the same. FPS scale though is all over the place depending on rendered events. FPS may run in the hundreds at top end. Enabled= zero/zilch/nada tearing... perfect fluidity of motion without so much as a sneeze. FPS stabilized at 75 in most situations and only reduced under very heavy load. For lack of a better way of explaining it... Enabling graphic synchronization within SH3, ties the rendered graphic to a stabilized and better timed frame output. |
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