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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 | |
Lucky Jack
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As far as your torpedoes...I'm not going into the historical deal like you asked but I have noticed that torps that hit very close to the stern or bow have little to no affect. Go for the fat juicy part of the vessels. As far as random and arbitrary. They should be IMHO. If the torps did the same thing over and over it would get quite boring. I like the unpredictability. Makes for a more enjoyable game. I like the fact that vessels speed up and slow down randomly. This can completely blow your solution. As far as crash diving. A well run sub could dive in about 35-40 seconds. I'm on my 8 patrol with a well seasoned crew. We dive well under 60 seconds and the 60 second mark is the green crews time for a dive. I believe the dive time model is pretty good. It also seems to account for how the sea is at the time of the dive. Rough weather takes longer to dive. Damage control has some major issues and hopefully will be repaired in the new patch. But, I would have to say my seasoned crew is darn good at it at the moment. Watch this spot...the game will achieve what you want.
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