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#1 |
Torpedoman
![]() Join Date: Apr 2005
Location: Texas
Posts: 118
Downloads: 7
Uploads: 0
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Does anyone know what this file does (shsim.act)? I've had this file come up at the source for a error message after a CTD. It's happened to me twice in a campaign and once again last night in a multiplay. It also happened to another friend online a couple nights ago.
The only thing I can relate to it's cause is when we were close in to a ship blowing up. If I recall they were all DD's if that makes a difference. Can't remember which class. I can only assume it may be video related since it seems to occur with a dynamic event with lots of special effects. Both my friend and I use these mods on top of 1.2. Brighter torpedo wakes - by:briny norman BattleStations and Silent Run menu in all menus - by:Iceberg Depth Charge reduced lethal radius - by: Redwine Green position keeper mod - by: CaptainCox Green Lamp Mod - By:jimimadrid Improved underwater vis "Strong 60m" - by: Redwine Increased deck gun ammo - by: shad43 Hull Classification mod - by:LukeFF Shiny border and green buttons - by: jimimadrid JP Ship Dimension fix - by: Krupp Kakemanns Improved Escorts 1.4 "Elite" - by: Kakemann Kosh Stealthy Sub v1.22a - better sounds - by: Kosh Naranek Mini_Chrono - by: Chomu New Depth Indicator - By: jimimadrid S-18 Early AA Conning Tower Mod - by: shad43 SH4 Realistic Battery Life - by: CCIP Stormy Seas Sub Gun fix - by:nvdrifter Swastika Enabler for Recog. Manual - by:? 360 degree bearing tool, Imperial - by CaptainCox Smaller Sea Plants - by: CaptainCox We also use an edited file with information taken from CCIP to have all torpedo doors open. ASUS MB Intel P4 3.0 2G Corsair DDR400 80G SATA HD ATI X800pro CAT 6.something SoundMax Onboard sound |
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