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Stowaway
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This cameramod would not be possible without the author of the SH3 Mini Tweeker program Timetraveler and the maker of the Camara.dat.txt tweek file for SH4 U-Bones
Big thanks to them that did the hard work. ![]() I have added a new Scene.dat file in the mod. I should note a warning here about NOT installing it without being in port, but just to test it thoroughly i did just that. And it worked anyway - go figur :hmm: The Scene.dat file has one line added that enables a Horizon catagory, where a Zmax of 3000 is set as pr. SHIII 16km visibility mod. This will enable you to finaly look over the horizon. The default value of that line is 1000 - that would give the stock visibility of 8km's I allso added the Fog setting values that the 9km mod gave. Those values seems to be a percentage of the total visibility, so the Fogged values might need adjustment, so please give me your feedback on that. Meening if you see the fog as you used to when its fogged.... Lines changed in Scene.dat are: Air, Air Fog, Camera, LOD LodFactor - set to 2 from 1 Fog 1 (no fog) ObjectsRelativeZmin 0.8 from 0 Added Horizon Zmax=3000 (stock value is 1000 even when the line is not there) From my findings the Kim Rønhof Range Calculator Mark 3B can be used with this setting without problems BUT the 3B's x1 scale has to be used with x6 zoom when using the periscope markings. In x1.5 zoom you use the same scale (x1) but you have to multiply the range with 4 to get the right figure. As i see the AngularAngle - it equals a value that sets Field of View of the total screen size. ie. if its set to 60 your total screen field of view will be 60 degrees from left to right side of the screen. Now if you change zoom level, but maintain the AngularAngle at the same value - you will allso change the "Linier Field of View" that is a product of True Field of View. ie. changing only zoom lets you zoom only that much as the angularangle sets a restriction to it. But if you change the FOV with zoom you get more dynamic results and can have the ships fill the correct amount of "scope" at the correct distance. That way you can use the periscope markings in the attack scope with a real Range Calculator Mark3B, calculating the range manualy by "counting the ticks and spinning the wheel". Apart from that this small change will enable you to ID ships from further out and spotting them from further out. Regards Mav Now for what i tweeked in Camera.dat Bino Extended clipping to 2,0 from 0,1 so you will not see the shears in the bino view. Aka it will not obstruct your view in the bino at any direction. Max Zoom to 7 like the TBT/UZO as in real life the TBT was the bino layed up in a holder. Min elevation to -30 from -10 Max elevation to 90 from 70 AngularAngle to 57.265 FarDistance 30000 Uzo Max Zoom to 7 from 10 AngularAngle to 57.265 FarDistance 30000 Obs Periscope - Values reflect that you can now use the zooms to calculate distance with Kim Rønhofs Range Calculator Mark 3B that has ranges x1, x2, x4 and x8 - non of those ranges are present with the real periscope that was x1½ and x6 Elevation max to 75 MinZoom 1.5 from 1 MaxZoom 6 from 10 AngularAngle 37 (not totally adjusted, but my closest nearest guestimate after 3 hours testing) FarDistance 30000 Periscope (attack peri) - Values reflect that you can now use the Lens Lines to calculate distance with Kim Rønhofs Range Calculator Mark 3B that has ranges x1, x2, x4 and x8 - non of those ranges are present with the real periscope that was x1½ and x6, but in High Power (6x) it happens so, that the values of Kim's Range Calculator's x1 scale fits like a glove HEH. Elevation max to 45 - Value from manual of the periscope Min zoom to 1,5 from 1 Max zoom to 6 from 10 AngularAngle 60 (again the closest nearest guestimate from all the testing) FarDistance 30000 Conning Peri - standing at the periscope in the conning tower NOT viewing through it Max restricted rotation to -180 Min restricted rotation to 180 Elevation min to -90 from -30 Elevation max to 90 from 30 DOWNLOAD FROM http://files.filefront.com/Mavs_Came.../fileinfo.html Enjoy Mav -----------------------------------OLD STUFF BELOW---------------------------------- Now for what i tweeked in Camera.dat Bino Extended clipping to 2,5 from 0,1 so you will not see the shears in the bino view. Aka it will not obstruct your view in the bino at any direction. Max Zoom to 10 like the TBT/UZO as in real life the TBT was the bino layed up in a holder. Min elevation to -35 from -10 Max elevation to 90 from 70 Idea with the above was to enable one to lookaround in the bino without restrictions of the shears. In real life the Commander would walk around the shears when needed. That is not possible for us. Conning Peri - standing at the periscope in the conning tower NOT viewing through it. Giving an extra standing place in the conning tower. perhaps a more realistic one durring combat....You can actualy (with dificulty) watch the radar from there.. ![]() Max restricted rotation to -180 Min restricted rotation to 180 Elevation min to -90 from -30 Elevation max to 90 from 30 Obs Periscope - Values reflect that you can now use the zooms to calculate distance with Kim Rønhofs Range Calculator Mark 3B that has ranges x1, x2, x4 and x8 - non of those ranges are present with the real periscope that was x1½ and x6 Elevation max to 75 Min Zoom to 2 from 1 Max zoom to 8 from 10 Periscope (attack peri) Elevation max to 45 - Value from manual of the periscope Min zoom to 1,5 from 1 Max zoom to 6 from 10 Old Mod version can be downloaded from: http://files.filefront.com/Mavs_Camera_Mod_v1_for_127z/;7443980;/fileinfo.html Last edited by Mav87th; 05-23-07 at 05:13 PM. Reason: New Mod Version - v.2 |
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