![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Watch
![]() Join Date: Apr 2006
Posts: 21
Downloads: 8
Uploads: 0
|
![]()
Just wondering, has anyone noticed whether taking over the role of one of the crew stations affects the skill attributes of the crew member in that role?
For example, I might have two crew manning the deck gun, but I might choose to fire the gun myself. If I score lots of hits, do the gunnery skills of the two crew improve because of my gunnery skills? If I miss lots, do the crew's gunnery skills deteriorate? I see the skills change at the end of each patrol, but can't tell if they change due to the overall tonnage results of my efforts, or because of individual actions (such as manning guns). I understand that a typical career in charge of a sub would last only a few patrols in WWII, and this is modelled in the sim - It would be nice to continue throughout the war for 'gameplay' reasons like in SH3. Anybody know of a mod to do this? This is my first post - I've been lurking for ages - what a great forum!!! ![]() |
![]() |
![]() |
|
|