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Old 04-19-07, 02:28 PM   #14
Egan
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Join Date: Sep 2001
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Quote:
Originally Posted by PeriscopeDepth
I really hope the modders are able to tweak torpedo failures. Ubi will never set the failure rates to be historical for gameplay reasons.

PD
I was talking to someone about modding this. It should be doable. I agree about the 'gameplay' reasons: I still maintain that AOD was the best subsim ever for this sort of thing. The damage repair was still the best i've seem done - There really were a lot of things that could be damaged in that; hatches, torpedo doors. etc. When you went to silent running you closed your bilge pump off too and the deeper you were the more likely you were to sink even further because of that. It was the little details that made that game such a winner.

One patrol I went on ended with me firing all of my torpedoes only to discover every single one of them was a dud..frustrating yes, but very immersive.
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