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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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I didn't see anything on this subject, so here we go: Has pathfinding been improved? Silent Hunter III's ships and planes would move 'as the eagle flies' to their destinations, smashing into friendly mine fields, mountains (in the case of planes), and beachlines.
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