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Old 04-10-07, 06:54 PM   #11
AVGWarhawk
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Quote:
Originally Posted by Snowman999
Quote:
Originally Posted by fullmetaledges
last night I had bulkhead damage and yes I know how to use the DC team, I stayed on the surface until everything was repaired and set a course for home. Just for kicks I decided to submerge and when I did so, as soon as my diesels cut off my screws stopped, I blew the ballast and at around 150ft the boat started to rise again and go to the surface. When I got to the surface the diesels started and I began moving again. My point here is once you take damage and repair it, not just the crush depth and bulkheads are changed but the whole damage system seems to take a crap. I had a clear damage screen but my electric engines wern't working? That is not a case of my stupididty and I'm not just complaning to complain, it's something that needs to be fixed.
Same thing happened to me. Both electric motors (I refuse to call them engines) were damaged, one about 40% the other about 60%. Fixed them both completely. Also had Aft-TR flooding to 25% after bulkhead damage; fixed and dewatered. Went to PD, immediately, like in five seconds, began to sink stern first. Went to flank and would not answer bells on electric motors. External view showed neither prop turning. Sank to implosion.
We have to remember that the sub has hit points like the merchants. The sub hit points are diminished with damage. I'm not saying it is the best system to demonstrate damage and effects but it is all we have at the moment.

You are correct, the electric motors are just that, motors.
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