![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#15 |
Medic
![]() Join Date: Jul 2003
Location: Cambridge, UK
Posts: 167
Downloads: 2
Uploads: 0
|
![]()
OK, I just did a test in career mode with a Balao class in 1945.
Dive 1: Best crew I could get in port (particularly 'engines' and 'command'). Went to flank on surface (19 kt) and sent crew to battle stations. Crash dived and started stopwatch. The shears went underwater after 48 seconds and the boat was pretty much level after 1:50. Dive 2: Emptied the submarine of all except one recruit in each watch in each section. I filled the watch crew with recruits so that there would be the same number of crew having to 'get down the hatch'. Sent sub to flank (18-19 kt) and crash dived. The shears went under at 46 seconds. After that I got the FPS-killing bug so I don't know how long it took to get down deep. Anyway, it would seem that the crew efficiency makes no difference ![]() |
![]() |
![]() |
|
|