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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Mar 2007
Posts: 51
Downloads: 4
Uploads: 0
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Well folks, been having quite a bit of fun with SH4, but now the rough edges are really starting to chafe. I'm going to put her in dry dock until the following bugs get fixed.
1) Spontanious mass suicide of deck watch for all 3 shifts. 2) Position keeper can not provide calculated bearings to port. 3) SD & SJ fixes. SD not working at all, SJ is spotty at best. 4) "weird" convoy behavior... torp a ship and the whole convoy heaves to and waits to die. 5) Watchmen go on strike and stop calling visuals on aircraft. This list is currently killing my enjoyment of what should be / will be the best sub sim of all time. Godspeed, developers. P.S. and if they could throw in the following I'd be dancing 1) High rez 2) More interaction with the sonar room. I loved the SH3 sonarman's functions "follow nearest warship". |
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