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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2007
Posts: 13
Downloads: 0
Uploads: 0
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I Appology the Spelling Errors, English i speak great, but write very poor, (is my 3rd language).
A Few comments from me. I think its at this time a poor game, but with great potential. It reminds about the early release of SH III, who also originaly semed to be a "runn out of developing money type of release" --- Then Fixed some throu Patches, then - A Major Unoficial huge expation by the great great -- GWX Team (Gray Wolfs Expation) -- Who made the game good. Now alot of new fetures, but aigan, poor manual, alot of buggs, generaly a unrealistic experience (3 Ships in port at Pearl Harbour 9 Dec type of things...) I would expected to see them all there, including the Arizona on the botton of the sea ect ect... The Navel Academy dont go throu using the Manual System at all, just lock on and fire, -- has nothing to do with sub sim, thats sub play... The game has GREAT POTENTIAL to become a good game, after the buggs are sorted out, and somone make a mod like the GWX --- Who dont have a budget to ceap, and no restrictions for it to fit to "all user types" ect ect... If you want a realistic Sub Sim experience, i would recommend you to not buy this game at this time, but to stand by for a few months, to the buggs are fixed, and to somone have made a mod fitted for users who want realism. If your the "action" type of player, then this will do as good as any other... My two cents, A few discoveryes... Pearl Harbour has 3 ships only in port? Manilla 3 ships only in port? Buggs on Manual Target system Dive Sequence poorly moddeled, (Few effects, sounds ect) Emergancy situations poorly moddeled (Few effects, sounds ect) Radio tuned to radio stations has very few brodcasts WO Hardly ever report contacts in any other form then text RO Hardly ever report contacts in any other form then text SO Hardly ever report contacts in any other form then text CE Do not give verbal damage reports Very few ship crew voice recordings Bugg on surfecing secuence (No oxigen reserve reported upon surfesing) HK6 Mavis Abnormal Manuvering (Over extend aircraft limitations and preformance) Enamy ships starts as defult same time as you in fraindly port (Espesialy at Java) Clock Error for Torpedo runn time Mission Objective error (On Patrol Objectives) Damage controll Bugg Enamy aircrafts has unlimited ammo? Radio Report and Comunication buggs Mouse movement lagg? Crash when using Range equicment, if no ship is scelected in Ship Manual Torpedo abnormal behavure in shallow waters AA Gunn reload bugg Sound Loop Error, when wiev is at surfese, after torpedo Attack Tested on 2 systems: 2 GB DDR2 Memory 256 Grafic PCI Express 3.2 GHZ HT/DM /// 4 GB DDR2 Memory 512 Grafic PCI Express 3.4 GHZ HT/DM High Command |
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