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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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Well, I agree, almost pathetic that the game was released with faked higher resolutions and no FSAA.
The Good new is, there's a fellow with the username maerean_m from Bucharest, Romania. Apparently he is a Dev and stated in the 'A Message From the Silent Hunter IV Dev Team'(which is a sticky) that FSAA and AF will be possible by forcing it with your video card driver... in Patch 1.2 So as long as they are able to deliver on that it won't be to awful long from now. It might be a full month or so from now, but at least it will, hopefully, be in the next patch!
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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