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Old 03-21-07, 08:13 PM   #25
P_Funk
Ocean Warrior
 
Join Date: Jun 2005
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Quote:
Originally Posted by Hitman
Quote:
From what I gather reading here in this forum wolfpacks are a major issue amongst people
Wolfpacks were a capital issue during WW2, to a point where the "Atlantic Battle" can't be understood correctly without them. It was Doenitz's obsession to use them, and they really had a huge impact until May 1943. So obviously for any player with a taste for history and a will to replicate it, they are of enormous importance.

Nevertheless, the U-Boats fought in many theaters without forming wolfpacks (F.e. Mediterranean, Black Sea, early war phase, late war phase and long range patrols by Type 9 U-Boots) so you can still have a good amount of historical accurancy if avoiding the North Atlantic/1940-1943/TypeVIIC combo. So you certainly can have enough realism with SH3 in terms of historical accurancy. But you will not get the hugely important -and exciting- historic wolfpack campaign.

It is also good to note that real wolfpack tactics were not like they are depicted in the famous "Aces of the Deep" game (Which is more of a melee style), but more like a very disciplined combination of repeated attacks by various U-Boots, with special attention paid to coordination in order to allow them diverting the escorts in order for other U-boots to have a gap to get in and shoot at will.
Totally true. In fact the only reason the Wolfpacks failed was because the U-boat technology didn't keep up with ASW tech. Had there been XXIs or similarly advanced subs in 43 then they likely could have been able to continue the Wolfpack tactics.

The Wolfpack now that I think out it could be compared to guerilla warfare on the high seas. You have the clumbsy and large difficult to maneuver conventional force (the convoy) and then you have the hidden fighters that operate largely alone so that small numbers could attack from many sides and do huge damage in quick calculted attacks. Instead of attrition each torpedo was like one thrust of a dagger and the combined power of each thrust added up to the all too cliched death by a thousand cuts.

Having read about many brilliant and exiting wolfpack attacks I do wish I could enjoy even a pale version of it.

If they could just get AI torpedoes to work then it could be possible to orchestrate Wolfpack attacks. Sadly its the hardcoded nonsense that creates these barriers.
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