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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 | |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
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![]() Quote:
Speed is by far the trickiest piece of firing data to get. Especially if you are trying to get it while submerged.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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