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Old 02-27-07, 05:40 PM   #13
Sailor Steve
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I just reread these comments a little more closely, and felt I had to say something.
Quote:
Originally Posted by Spin Doctor
So with SH4 on the nerar horizon, what's going to be so different here than in Sh3? Other than eyecandy, I mean. I don't care about that. Gameplay is all that I'm concerned about. At the very least, I'd like the systems to work as historically documented. There was some definite laziness on this aspect in SH3.
Have you tried Aces Of The Deep? Though it's now sixteen years old, it had almost perfect gameplay, but compared to today would be extremely lacking in the eye-candy department. You should love it.
Quote:
If this is SH3 in a new dress, then I'll probably pass. No offense, but I don't need SH3.5. When you consider the major sub battles were in the Atlantic, I would imagine the developers would need to incorporate a lot of innovation to make the Pacific interesting, given the fairly light merchant traffic compared to the Atlantic.
Considering that the original Silent Hunter was a Pacific-based game, you should consider yourself lucky there's a franchise around at all. Some of us have been waiting for this for more than a decade.
Quote:
Having new subs in a new theater is nice and all, but at the end of the day, they all use the same dials, gages, optics and have the same mission. Campaign involvement is the only savior in the sim world, I think. Think EAW, panzer Elite, Mig Alley, Red Baron 3D, ya know? The campaign is what made these classics. I would like to see a new classic come out of the sim world and this has the potential as much as anything out there.
Again, if you want Atlantic, think AOD; if you want Pacific (which obviously you don't) try SHI. They both had great campaign systems, and still do.
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