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Old 02-11-07, 12:14 PM   #16
Anvart
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Quote:
Originally Posted by ref
Quote:
Originally Posted by Anvart
Quote:
Originally Posted by ref
Most high end 3d programs have an option to prelight a scene, mostly used in games, you design the scene, add the lights and then "prelight" the scene, process which applies the light on the scene to the objects, generally on a vertex base, making them lighter or darker accordingly so when the game engine loads the object it takes into account the light you apply on your scene, and improving the light rendering quality without the need to render it in real time.

Ref
What do you speak about?
Interior have Light source (Ambient Light).
Yes, but if they use prelighted scenes they can simulate shadows/bright spots to enhance the room without increasing the number of lights in the scene.

Ref
You think, that it is in SH3?

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