Quote:
Originally Posted by hyperion2206
Quote:
Originally Posted by Torpex752
I like everything I read about SHIV, but let me assure anyone who wishes to simulate real submarining that real submariners WWII to present eat, breathe, and sleep damage control. Not giving a subsim a damage control screen is reverting SH4 to an SH2 style, in my experience taking a huge step backwards.
Commanding Officers ALWAYS make tatical decisions based on the condition of their boat's readiness, and when damaged you absolutely must know how long certain repairs will take. You also must be able to dictate what the priorities are for the damage control team are at critical moments! I would sure hate to need my tubes fixed first and the programmer decided that flooding must always be fixed first! Especially if I sit in 60 feet of water and have a dire need to shoot my tubes.
So my hope is that this will be remedied in the first patch. (PLEASE)
Frank

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Did you play Aces of the Deep? I liked how the devs made the damage control screen: it was a blue print of your sub and the CE circled the damaged parts of the sub. You could click on them and get detail info, I want that back.  
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Yes I did, played nearly every subsim that was ever made electronically. (not braggin just answering the question) and I base my "experience" on having served in the submarine force for 20 years and having studied WWII subs for over 30 years. My comment is based on an unbiased comparison/study of the three areas together, subsim experience WWII history and personal experience in the sub community. Not Bragging, Its just been my passion since I was twelve...even joined the navy and choose subs to dive in as deep as I could. While there it was amazing to see how similar the roles of the crew in subs have remained. The technological advances and the remaining similarities. All in all SH3 has the best atmosphere, and I was so hopeful that SH4 would build straight "up" and continue to enhance and expand on all of what was already there. It sounds like SH4 has done most of that but has neglected one large area. Sure, we didnt have a 3d rendered grafics screen showing water and fire on our boats, the stuff was there!. However when you are not on a sub and cannot "feel" the heat, humidity, cold, high CO2, low O2 levels, experience the pounding headaches, smell the smells, choke on the smoke, having a visual representation of these items to "see" the mess and make decisions based off of that mess is and should be part of the experience. Modern submarine simulations continue to lack those visual (one of the senses yes?) elements and IMHO are only half done. Could they be better? Why not? If they can model crew management, why remove damage control management? Are they not truely interlaced? You cant have one without the other as far as I have ever seen. So while I am excited that SH4 looks and does the things it does have I am sad not to see the item that makes up almost 50% or a submariners life neglected (or so it seems).
Thanks for letting me reply.
Frank