Thoughts on torpedo failure
While reading one of the game previews I noticed commentary on the problem with American torpedoes' firing pins - the developers confirmed that, just like in real life, torpedos that strike a glancing blow will be more likely to explode than those that hit perpendicular to the target. In my opinion the average player will have something of an ahistorical advantage since unlike the typical commander of the era we already know how to get around this problem (in part). What would you think of a mod that makes all torpedo angles equally likely to fail early in the war? Perhaps by late 1942-early 1943 we could re-implement the default detonation probability, in order to represent word getting around about how to aim your torps. I bet this is not going to be popular with everyone - just a thought...:hmm:
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