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Old 01-30-07, 01:49 PM   #16
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
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Hello privateer,

I did not dig deep into the texture coords issue til now, but maybe this can bring some light to you:

This i how the uvw mapping tool desktop should look like in any 3dprogramme



As the SHIII engine turns Y to -Z in vertex position it might be, that there´s a similar turnover in vertex texture coordinates. Just imagine Y becomes -Y and is counted from the top left corner. Would that match your data?

I´ve reached a point where my English isn´t good enough to explain what I mean. Hope you understand it anyway.

Regards,
DD
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