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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Hello privateer,
I did not dig deep into the texture coords issue til now, but maybe this can bring some light to you: This i how the uvw mapping tool desktop should look like in any 3dprogramme ![]() As the SHIII engine turns Y to -Z in vertex position it might be, that there´s a similar turnover in vertex texture coordinates. Just imagine Y becomes -Y and is counted from the top left corner. Would that match your data? I´ve reached a point where my English isn´t good enough to explain what I mean. Hope you understand it anyway. Regards, DD
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