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Old 01-29-07, 07:22 PM   #2
melnibonian
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Join Date: Jul 2006
Location: Reading UK
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Taken from the Dec-23 Update Readme

Quote:
Originally Posted by Dec Patch
HOT FIX 1.0 Change log

Deleted three erroneous playable Type VIIC in the Mediterranean that were causing problems.
Adjusted a bit the distances between ships on Cerberus German main group
Removed barricade ship blocking player egress at Penang as well as a burning hospital ship in Alexandria
Swapped the ME109's in the Op Cerberus fictional single mission for more appropriate Stukas
Also reduced minefield in densities close to the original Cerberus CTD point.
Adjusted a convoy that was showing as a TF
Longsyearbyen renamed as per Safe-Keepers observations:
Moved Lerwick so town no longer sits in the water
Gun file correction made by Ref- this Solved a CTD issue.
LCMAL.cfg for the US and Britain now only shows after 43 to prevent appearance as a generic patrol boat entry
Player submarine configurations altered so that now selecting silent running drops speed to 2 kt - should reduce some of the erroneous player statements that "silent running doesn't work" posts at SS

Included also are Refs texture fix on the AI uboats which was causing missing textures on the player boats
Included corrected cam files for AI U-boats causing other player boat problems.
Also the German keyboard hotfix is included to prevent confusion... File is harmless/inactive to players using other keyboard configurations.
Plus the correct textures for some of AG ships which werent included in the release
Adjusted light harbor traffic optional mod.
I would suggest you enable the patch as it corrects a lot of stuff in GWX.
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