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Old 01-24-07, 07:32 AM   #14
dertien
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Join Date: Apr 2005
Location: Antwerp Belgium
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Quote:
Originally Posted by Kumando
Its nice tough you can always use the Ctrl click near land that simulates the coastal navigation, no need to hang around there blind.
Yes, I am aware of that method, the 'virtual' sextant readings method at precise times (dawn, dusk, noon and midnight) if the weather permits.

@Kumando

But once near coastal beacons and buoys, no sane navigator will grab the sextant, as you are almost home, all you need to do is read the charts and follow the numbers on the buoys (like it is done in real life) I think the green ones in the IALA system have an uneven number, and the red ones have an even number. for ex the lowest number on the buoy is the one closest to the harbour (A1) and then on the same side a few miles further from the harbour you have A3 and so on until you are at sea.

It's a bit more complicated than that, because the Americans use a different IALA system than europe does, so if you really want to be realistic on this... uuuh, good luck. I wouldn't go that far to implement a complete global Navsystem into SH3, but a system that warns for minefields (cardinal buoys - marked yellow and black) and ingress and egress routes green and red, would be something worthwile to do in the Axis and occupied French bases throughout the war.
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