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Old 01-16-07, 02:26 AM   #15
panthercules
The Old Man
 
Join Date: Apr 2005
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Quote:
Originally Posted by Ducimus
I included screenshots in mine. Nah nah! See the link in siggy. "few tweaks".
Wow - LOL - quite a bit of work evident from reading that thread. I really like the low-contrast/dimmed UZO and scope screens - I may have to figure out how to work those into my GWX install. One thing about the dials screenshots I didn't understand though - in one scope screenshot 4 of the dials from the TDC were arrayed along the top, and in the next shot some of the other TDC dials were overlaid onto the notepad space but the 4 dials along the top weren't there. I assume that you'd need both sets of dials to be on the same screen at the same time in order to get any real benefit from this, so how/why do these screens only show one set of dials at a time? Also, does this mean that you can't use the notepad, or do these TDC dials slide away? Also, even with a dimmed/low contrast approach wouldn't having all these dials visible on the UZO or scope screen tend to mess up your night vision on these screens (or do the dials all slide away?)? Ultimately, I think that's probaby why I wound up not using the mod I tried back with GW 1.x, 'cause I need to turn down/off all the lights and remove all the GUI elements I can to see adequately at night, even after I have turned up the monitor settings to give me some sembance of visibility at night, so having these TDC dials (they were static I believe in the particuar mod I tried before) on these screens didn't really work well for me.

However, there's so much good-looking stuff buried in that thread that it'll take me a while to dig through it, so thanks for the link
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