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Originally Posted by gouldjg
Well I love the idea of LRT though I would love it even better if it was a mixture of short and long repairs.
I think I need to wait till I get some spare time and then set it up in SH3 randomiser unless of course Ndrifter wants to do this being the most experienced with what does what due to him probably already having tested the damage and flooding a 1000 times.
I think there is a heap of stuff that could be slightly randomised to make the game extremely dynamic (i.e. you just dont know how the day pans out style)
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I agree, that's why I was waiting until all the basic bugs are worked out-this thing has SO much untapped potential. Sounds like we're on the same page.
As for the crew ugrades, the least of my concerns-crew, both AI and sub, works ok-for me at least.
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Basically, over the next few weeks, I am going through NYGM and GWX to see if I can build a mod with the best of each except it will be randomised so that I get a lucky break now and again or vice versa.
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Personally I think this is a lot of effort for too little gain, I think fine tuning the GWX mod to be more to your liking is easier than combining-been tried before with GW and NYGM, remember?
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Hemisent, your ok with sh3 commander new random structure I presume cos I may need a recap.
If you remember the chaos thread, I was big on this until I heard about GWX so was not going to spend too much time on it till release of GWX. Now that it is released, I may just want to kick this up to its absolute full potential.
I will obviously need to get info from yourself and Ndrifter
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Do I remember, are you kidding-I thought it was the best idea you ever had. I'd love to see it reincarnated. Still have the Chaos test version somewhere. And yes, SH3 Random structure with date conformity is working perfectly- Jaeson has it dialed in to perfection.